
MICROSOFT FLIGHT SIMULATOR X DEMO GAMEPLAY UPDATE
And Dovetail never bothered to update it either. Microsoft created a demo for FSX back at release and washed their hands of it. I was merely comparing the approaches to managing the demo and not contrasting the quality of the two at all. Originally posted by gspectre:Wow, you really just compared a 13 year old Demo with one that just came out, I think last year. I would have been shocked if any company came out with a Flight Sim demo now that was not better that FSX of 13 years ago. Wow, you really just compared a 13 year old Demo with one that just came out, I think last year.
MICROSOFT FLIGHT SIMULATOR X DEMO GAMEPLAY PC
How well it runs would likely be dependent upon the PC and for newer editions of Windows and better resourced PCs, its performance and play experience probably wouldn't reflect it.

So no Service Pack 2, no DirectX 10, no re-compiling for newer gen Windows and none of the fixes coded into FSX:SE. Originally posted by Kronovan:The problem with that FSX demo though, is that it represents a build of the game around release. To optimize and tailor FSX to your PC can often take more than 2 hours alone, and at the cost of about 2 cups of coffee if it tuns out to not be a good fit or worth the effort, it isn't so much of a pain in your wallet. Personally I'd just wait until FSX:SE goes on sale (believe there's a sale due within 60 days), because it often costs as little as $5 then. Originally it was about 6 GB and I wasn't that impressed with performance or visuals, now it's about 9 GB and wow has it ever improved. I downloaded the XP11 demo about 2 years ago around release and then just downloaded it again last month. That's something I'm glad to see Laminar Research is avoiding with the X-Plane 11 demo - it's recompiled with the same changes as the main sim whenever they're implemented. The problem with that FSX demo though, is that it represents a build of the game around release.
